Thesis Project: The City Complex Design

This project is a city complex design including hotel, cinema, office, and commercial space. The High-rise building is developed by the gradual change, and it creates a visual communication between users and their environment. The unique pattern on the façade provides an opportunity which could improve the indoor lighting condition. The pattern-based interior space will generate a dynamic environment that meets the flexible needs come from people.

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Revit-based Project, 2012

 

Virtual Environment for Design and Analysis (VEDA)

Interactive and Immersive Energy Data Visualizations for Architectural Design

Amber Bartosh
Syracuse University
Bess Krietemeyer
Syracuse University

“Visualizing energy-based data according to multiple perspectives and performance criteria is critical to understanding its spatiotemporal character, impacts on comfort, and meaning in the design decision-making process. This research examines how a virtual environment for design and analysis (VEDA) enhances design decision making through visualization techniques combining solar irradiation mapping with interactive virtual reality tools. A participant study investigates the ability of VEDA to create opportunities to better understand relationships between energy data and indoor environmental comfort. A discussion of the findings highlights applicability in architectural design and education, and the conclusions make recommendations for further development.”

Acknowledged in The Journal of Technology|Architecture + Design Vol. 1 , Iss. 1,2017

 

#Project Setup

Plan Model (1)

 

#Design Framework

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#Energy Simulation

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#Real-time Data Transformation in Unity3DBartosh Krietemeyer_Figure_3

 

 

 

#Unity3D, C#, HTC VIVE SDK, VRTK, UDP
Researcher: Fengqi Li
Syracuse University & Syracuse Center of Excellence

ACADIA Conference 2016_Wall Parley(Jury Selected Project)

Wall Parley 

 

Wall Parley is an exploration of the possible dialogue between users and intelligent environments. Based on Gordon Pask’s conversation theory, dialogue is a “pruned and described entailment structure” which establishes a complex but ordered relationship between unrelated ideas or events. (Pask 1975) The project is a series of prototypes which iteratively develop a cognitive system between humans and walls akin to the manner by which humans communicate with one another by receiving information, processing that information, and then responding.  This participatory engagement between two entities, human and wall, creates a dialogue, an intentional reciprocal commitment for which the capacity of communication by and with the wall can be evaluated.

 

#Prototype

 

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#Theoretical Position

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The aim of this thesis is to harness those innovations to create a dialogue between user and environment. The thesis is not attempting to design a particular building that works perfectly within a specific condition but instead will use architectural elements as a medium for conversation – specifically the wall. It is a visionary exploration into the future – architecture embedded with Artificial Intelligence – a limited investigation of the possible dialogue between human and walls.

 

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#Thinking by Doing

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#Wall Unit

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#”Brain”

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#Design Thinking

 

Ultimately, Wall Parley is approaching the integration of high or strong artificial intelligence (AI) in architecture but is limited to applied AI which operates in a narrow field and produces predictable responses based on processing patterns and programming. (Schrader 2015) Though the wall is responsive as a product of its programming rather than through cognitive recognition, it provides a semiotic medium for envisioning the future where architectural elements act as autonomous intelligent instruments – capable of capturing data, interpreting it, and responding in an interactive manner.  Additionally, it allows for the behavior of humans in the presence of proto-intelligent architecture to be chronicled and informs future software development of the wall.  Forthcoming iterations of Wall Parley will continue to layer the input and output mechanisms of the wall to provide increasing complex and unsupervised responses, encouraging human and wall dialogue, and redefining the reference “like talking to a wall.”

 

References
Adrian, Frank et. al. 2014. c2. November 13. Accessed May 5, 2016. http://c2.com/cgi/wiki?HelloWorld.
Pask, Gordon. 1975. Conversation, cognition and learning: A cybernetic theory and methodology.
Amsterdam: Elsevier.
Schrader, Christopher. 2015. Artificial Intelligence: The Next Leap in Technology. July 28. Accessed May
5, 2016. http://camelsmouth.com/2015/07/28/artificial-intelligence-and-the-end-of-the-world/.

 

Fengqi Li

Thesis Adviser: Prof. Amber Bartosh

 

Corners

Corners

“The workshop is organized around a series of assignments focusing on the relationships between corners, mouldings and surfaces – in relation to architectural representation and material thickness – as well as the Mock Up’s unique position on scale and use of actual building materials. While the developed surface drawing is one example (or one of the best) of the conceptual confrontation with material this course will examine some others that include the intersection and translation of drawing and standard construction materials. Students will work in groups. The workshop leads to the production of an architectural Mock Up (one-to-one scale) of an interior corner condition, a set of architectural drawings, a textual project description and associated project documentation. Removed from its context, the Mock Up of an interior reveals its exterior; we will not fail to consider that side as well.”

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Workshop #3: Other Problems with the Corner Problem
critic: Erin BESLER
Group Work: Fengqi Li, Zhe Wang, Yuchi Kuo, Haner Wang, Karnia Roberts
*Note this text was originally written for a course at UCLA AUD taught in the Winter 2014.

Half & Half

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“Dave Hickey discusses differences between taste and desire in Pirates and Farmers: Essays on Taste:
Warhol began with his soup-can paintings and his “Flavored Marilyns”—trademark desires produced in individual flavors to suit your taste . . . But we all have personal kinks, so Andy painted fifty-two Campbell soup-can paintings, each slightly different in its configuration and one painting for every flavor of soup: Cheese, Mushroom, Tomato, Clam Chowder, Bean and Bacon, etc.
He painted about a dozen Flavored Marilyns—or Lifesaver Marilyns, as they were called at the Factory, since the candy provided the colors. All the Marilyns are identical in these paintings, but the backgrounds come in lime, orange, lemon, strawberry, pineapple, and licorice, to suit your taste while fulfilling your desires.
In several exercises aimed at borrowing representational techniques from Andy Warhol’s Flavored Marilyns and soup-can paintings, each participant in the workshop was asked to stake out an architectural conviction in regards to the atrium typology. By working on the problem of seriality in architecture, this atria project is extremely formal, bright, and optimistic.”

 

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#Models

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Workshop #2: Flavored Atria and Architectural Convictions
critic: Jennifer BONNER.

Group Work: Fengqi & Zhe Wang
(Source: http://www.suckerpunchdaily.com/2015/08/20/architecture-itself/)